using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System.Collections;
namespace WindowsGame4
{
    public class Pawn : Damageable
    {
        public Pawn()
            : base()
        {
        }
        public override void Update(float time)
        {
            base.Update(time);
            AI();
        }
        public virtual void AI()
        {
        }
    }
}
